The challenge isn't what it used to be.
For a long time, development time was the bottleneck in digital product development. Ideas moved faster than teams could build them. Technical constraints shaped what was possible, when it was possible, and how ambitious teams could be. That's not the case anymore. Today, it is possible to get from an idea to something real very quickly. Between modern frameworks, better tooling, and AI prototyping, the distance between concept and execution has collapsed. You can make something, put it in front of people, and start learning almost immediately.
That is exciting. It is also changing where the work gets hard. What I see more often now is not teams struggling to build. It is teams struggling to decide.
AI prototyping makes this especially visible. These tools make it easier for more people to create and experiment, which is a good thing. But when it becomes easy to build almost anything, the hardest question is no longer “Can we build this?” It is “Should we?” That sounds obvious, but answering it well takes discipline.
In zero to one work, especially when teams can move fast, there is a real tendency to keep adding. A feature feels small. The effort feels low. Someone can make a reasonable case for it. Over time, those decisions stack up, and the product starts to feel heavy. Not because anyone made a bad call, but because no one slowed down long enough to apply restraint.
Some of the most successful products I have worked on are surprisingly simple. They do one or two things clearly and deliver a lot of value because of it. That simplicity usually comes from saying no more often than saying yes, even when the team could easily build more.
This is where decision-making starts to feel like the bottleneck…not because people are incapable or indecisive, but because speed changes the stakes. When tools remove friction, it becomes harder to know when to pause, when to question a feature, and when to commit. Without clarity on what actually matters, speed just creates more options to manage.
There is a fear that stopping to think will slow everything down. In practice, taking a beat at the right moment can do the opposite. If you pause, ask the right question, and decide you do not need something, you have not delayed the product. You have avoided work that would have cost you time later. That kind of judgment is what keeps fast teams from building a lot of things that do not matter. And AI does not remove the need for this work. If anything, it raises the bar. Because you can build anything, it requires more discipline to build the right thing.
At Upstatement, we're excited about AI prototyping. We see it as a way to accelerate our thinking and get ideas into the world sooner. But before we rush to build, we focus on defining the product itself. What problem it is meant to solve. Who it is for. Why it should exist at all. That foundation is what allows teams to move quickly without losing focus. Strategy is not about slowing things down. It is about creating enough clarity that decisions feel easier to make.
The tools will keep getting faster. The ability to build will keep expanding. The teams that succeed will not be the ones who build the most. They will be the ones who know where to aim.